A graphic designer by day, and graphic designer by night (depending on the client), John’s a writer at heart. His dreams include writing for a living, experiencing virtual reality on a Matrix-esque level, and flying unaided (or possibly via really sweet jetpack).
He writes all genres but prefers Dark Fantasy over most anything else. This is due in part to the fact that he likes it the best, and because it’s awesome. Preferring blue cheese over cheddar and cats over dogs, he will attempt to answer any question with sarcasm whether appropriate or not.
John completed his first novel The Glass Thief in 2017 and you should buy it. Or don’t. He’s not the boss of you.
I knew I wanted to be a writer from a very young age. I wrote my first story at aged six (complete with amazing (not really) crayon illustrations). It was about my hamster and his inevitable death, and so I’m entirely surprised my favourite genre to write is dark fantasy.
I need to tell my stories. I have to get them out of my head and onto a page. There are some I never show to anyone but myself, and some I feel have a message others might gain something from. It’s this creative form of communication that keeps me going and gets me through the days when the words are difficult to get out.
My favourite author is John Green. It’s his style of writing that I felt a connection to and his books helped me find my own narrative voice. For a while I was floundering with a lack of style and voice and it was through reading his novel A Fault In Our Stars that everything seemed to click for me, despite him not writing anything remotely close to dark fantasy.
I prefer writing short stories in first-person past and longer works in third-person past. I’ve never really felt a connection to writing in present tense, though I’m not opposed to trying if the story would sound better using it. I also prefer writing a very close third and don’t really care to write in third-person omniscient.
I think I pulled the inspiration for The Glass Thief from my own past, in that, I was a very different person a decade ago than I am today. A lesser person so to speak. The Glass Thief is a story about betrayal and redemption, and I wanted to write a story that showed no matter what your past entailed, you always have the power to set things right, if you truly want to.
I’ll start with a brief sentence or two outlining each scene I plan to write. Once I have this very rough roadmap, I’ll start writing out the scenes for a first draft. I write in order, so I can maintain the pace and flow in my head as I go. After the first draft, I’ll write a revised draft (which is the longest part) and correct all the plot holes, remove redundant or useless scenes and add more scenes where necessary. After that draft, I’ll write a third in which I add in foreshadowing and tie certain later events back to the beginning for a more organic feel. The fourth draft is after my betas get through it and the fifth and final is the polish that goes to my editor.
I think I’d like to be Arisee Moonwater, despite her being the opposite sex. She lives in a secluded forest all to herself and gets to hang out with wildlife amongst the trees all day. Sounds relaxing to me.
This is only seven of thirty-five questions that John answered. The complete Q&A can be downloaded here.
“Don’t run,” Arisee whispered.
It was like she could see the list of options scrolling through Del’s mind. Running away being at the top of the list. Screaming or soiling oneself tied for second place and wishing for a pair of loaded glasslocks came in third.
Arisee shifted her feet and crouched into some sort of exotic combat stance suggesting she’d be making a stand, and since Del’s ankle had so conveniently betrayed him on the way here, it seemed he’d be making a stand too. A weaponless, armourless, hopeless stand most likely ending in a gruesome death.
A debt is owed.
Del Kanadis–indentured thief to the King of Fires–desires freedom above all else. When given the opportunity to repay his debt with a single job, he begrudgingly accepts, believing it to be a fool’s errand. His task: infiltrate a secluded village rumoured to hold a relic capable of defeating the Fire King’s enemies.
Living amongst the townsfolk and gaining the trust of those in charge, Del quickly discovers they know more than they’re letting on, and that perhaps the relic truly does exist. Upon discovering their ultimate secret, he realizes winning his own life back could come at the cost of everyone else losing theirs.